
- #HOW TO SET UP A PS3 EYE IN IPI MOCAP STUDIO SOFTWARE#
- #HOW TO SET UP A PS3 EYE IN IPI MOCAP STUDIO CODE#
#HOW TO SET UP A PS3 EYE IN IPI MOCAP STUDIO CODE#
We tried to code a simple soft which could open the configuration pannel of the webcams, and take shots. That’s why we built a function able to import the result from a MatLab file into our software.ĭuring several days we conducted experiments and tests on the way we could control the video stream of our webcams, from our laptops. But this is a long process and we wanted to spend most of your time on the Motion Capture itself, so we decided to use MatLab to calibrate our cams. We thought we could make our self calibration tool, using the OpenCV methods (there is a method that detects corners on a chessboard, which can be very useful for calibration).
#HOW TO SET UP A PS3 EYE IN IPI MOCAP STUDIO SOFTWARE#
We began to create the software backbone : classes and methods. Starting from nothing, except examples from the internet, one of the hard part was to organize our software and his development.


We read the very well made course of Peter Sturm on Computer Vision, and we got acknowledged with Visual C++ and OpenCV. Here are some nice videos showing new features in MotionBuilder 2010Īutodesk MotionBuilder 2010 New Features, Animation with RagdollĪutodesk MotionBuilder 2010 New Features, Pose workflowĪutodesk MotionBuilder 2010 New Features, Dynamic JointsĪutodesk MotionBuilder 2010 New Features, Animation with Ragdoll Pose MatchingĪt the beginning of the first week, we didn’t know what libraries / tools to use and we had big gaps in our knowledge of 3D geometry and stereo reconstruction.

Autodesk has introduced the new version of its 3D character animation software - Autodesk MotionBuilder 2010.
